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What is BGA Studio?


Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

(original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973)

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we advise you to take a peek at one of these game creation tutorials:

Then start editing files and see what happens! ;)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Wrapper: a JS component to wrap a <div> element around his child, even if these elements are absolute positioned.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

Other resources

Development forum

Bugs forum

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Project Structure - proposal

In general I like the project structure on BGA, exception it does not includes which is really bummer for large projects.
I propose to add few extensions and new rules

"modules" - allow this directory on top level, it can contain includes files for .php, .js and .css, files contained in this directory will be also published to production as part of game, if need be we can limit this to 20 files
"misc" - allow this directory on top level, it can contain any other source and text files which will be checked in in svn but won't be copied to production, it can contains notes, docs, tools, tests, data files, etc
- any other files or folder outside of structure won't be checked (but can be synced to staging as now)
"img" - limit number of image files to lets say 20 and lets size to 5mb each (or in 15 in total), that will force use of sprites and compression

Thoughts?
07/20/2017 Comment on this.

PHP exception on my games

Since this morning and without changing anything I see when I launch my games on the studio:

Deprecated: Methods with the same name as their class will not be constructors in a future version of PHP; foo has a deprecated constructor in example.php on line 3

Have you updated something on the php?
07/18/2017 2 comments

Shared Projects - Survey

When I joined originally, I read on bga wiki that you "start a new project or join existing project".
Coming from open source community I though joining is a good idea, but later I realised that
its not really possible with bga studio, for multiple reasons. Lately I asked Een about what can we do to make it possible,
but solutions seems to be very technically involved and may be not justifiable. So the question
for activate developers, do we need such feature? Or games are really so small that another persons "help"
would be anti-productive? And if studio would support shared code developer what is the most important thing to have?
07/16/2017 8 comments


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