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What is BGA Studio?

Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Wrapper: a JS component to wrap a <div> element around his child, even if these elements are absolute positioned.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.


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Translatable text in action buttons

What is the most straightforward way to provide buttons with translatable text. This text being brought by the PHP side:

Code: Select all

// In my_game.game.php
function argMyState() {
    // Define each available option:  1 option => 1 button on JS side
    $options = array(array('value' => 1, 'text' => clienttranslate("Yes")), array('value' => 0, 'text' => clienttranslate("No")));
    return array(
        'options' => $options,
        ... // Any other parameters useful for this state

// In my_game.js
onUpdateActionButtons: function(stateName, args) {
    if(this.isCurrentPlayerActive()) {
        switch(stateName) {
        case 'myState':
            // Add a button for each available option
            for(var i=0; i<args.options.length; i++) {
                var option = args.options[i];
                this.addActionButton("choice_" + option.value, _(option.text), "action_clicForChoose")

I think 'i18n' can't work, since I do not bring these values as part of a log.
1. Should I pass these buttons in the log as parameters like ${button_opt_1}, ${button_opt_2}... then ovveride format_string_recursive to wrap these texts into buttons instead of doing that in onUpdateActionButtons?
2. Is there anything smarter and/or more concise?

Thanks for your help!

03/18/2018 1 comment

From when strings are effectively translated?

Hi everybody,

I have a quick question. When somebody proposes a translation for a string in his language, it seems that this translation is not used immediately in current BGA games. Do you know how much time we have to wait before this new translation is applied? A couple of hours? At UTC 00:00 time?

The point of my question is, as a dev, to know the minimum time I have to wait until checking the translation system is right.


03/17/2018 1 comment

Roll for the Galaxy volunteer contributor?

Who is maintaining Roll for the Galaxy? I'm an avid player interested in squashing some logic bugs that are currently in the game, particularly New Galactic Order + Galactic Exchange and the tile draw bag exhausted bug. My username on Studio is also HiDrNick. I'd be happy to contribute patches if it's possible to collaborate.

Cheers, --Nick
02/28/2018 5 comments

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