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What is BGA Studio?


Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Wrapper: a JS component to wrap a <div> element around his child, even if these elements are absolute positioned.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

Other resources

Development forum

Bugs forum

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New original game to develop

Hi,

may I propose for development a game that I invented, providing rules and javascript implementation?

Thanks
08/21/2017 Comment on this.

Licenses page info

Hi,

I'd like some explanation about the license page before to send some useless request to publishers.

What are the meaning of each columns please ?
I am confused about "Is working with BGA?", "Available" and "Non available"

If a publisher is marked as not working with BGA, I guess that ALL the games of this publisher are not licensed to be developped here, right ?
Then why some games of those publishers are explicitly in the colunm "Non available" please ? (e.g. Mr Jack, Agricola)

If a publisher is marked as working with BGA, does that mean that ALL the games of this publisher are automatically licensed to be developped except those in the "non available" column?
Does that only mean that the "door is open" and a request to get the license for a game will be probably granted if asked but it HAS to be asked and obtained before to be developped here ?

Sorry for all the questions, I am new to this and I would like to avoid mistakes.

Speciffically, I would like to develop some games:
- Vinci (Descartes ?? / Asmodée )
- Santiago ( Amigo )
- Kemet ( Matagot )
- Khronos ( Matagot )

Do I need to ask for the license for these games or did you already ask them ?
Do you have already the game art for those games ?

Thanks for your replies,

Nolatall
08/20/2017 3 comments

Zombie mode questions

Can someone explain how zombie mode should work? When a player has their turn skipped (out of time), what's supposed to happen at that moment? If I understand the docs correctly, my zombieTurn function should get called immediately, where I'll do the steps to end the zombie's turn and continue the game. This isn't working for me in studio. Despite clicking skip turn and seeing a message that the player is skipped, he stays the active player and the game is stuck. It appears my zombieTurn is not called. What's wrong?

My zombie function is quite simple:

Code: Select all

    public function zombieTurn($state, $active_player)
    {
        $this->gamestate->nextState('zombiePass');
    }


My states include these:

Code: Select all

    3 => array(
        "name" => "playerStart",
        "description" => clienttranslate('${actplayer} must take an action.'),
        "descriptionmyturn" => clienttranslate('${you} must take an action.'),
        "type" => "activeplayer",
        "action" => "stPlayerStart",
        "possibleactions" => array( "act" ),
        "transitions" => array( "ask" => 10, "execute" => 80, "zombiePass" => 98 )
    ),

    98 => array(
        "name" => "playerEnd",
        "description" => '',
        "type" => "game",
        "action" => "stPlayerEnd",
        "updateGameProgression" => true,
        "transitions" => array( "playerStart" => 3, "gameEnd" => 99 )
    ),
 


(My function stPlayerEnd simply changes the active player and goes back to state #3, or ends the game on win condition.)
08/20/2017 1 comment


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