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BGA Studio
(for web developers)

• You are a web developer fluent in server side (PHP, SQL) and client side (HTML, Javascript) languages

So this presentation looks easy and fun to you.

• You want full access to the BGA development stack to develop complex games (but we still advise you to start with something simple for your first game!)

Check the documentation and tutorials to get started!

What is BGA Studio?

Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you're done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

Reference for classes in game class hierarchy

  • Table: a PHP class that you inherit from for the game php

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.


Tools and Advice



Please remember me

Join the BGA Studio developers team

To start developing on BGA Studio and get access to development environment, you need to create an account below.

Personal infos provided in this form is NOT shown to anyone but BGA Studio admin, and is NOT used for any other purpose that BGA Studio organization.

(Must be valid. We may remove accounts from developers we can't contact.)

(3 to 20 characters. No space, no number, no special characters)

(The exact username you are using on BGA)

Important: we need your REAL name to attribute your work on the Studio & to send you stuff by Post when needed.

Important: we need your REAL name to attribute your work on the Studio & to send you stuff by Post when needed.

Please enter the security code you see

I agree to Terms&conditions for developers of BGA Studio.


When will the sandbox be ready to make games with?

I am not a developer, but would like to put Of Knights and Ninjas on BGA. I heard that there was a sandbox that I could use that would let me start making the game... Do you know if that is a thing yet?

02/24/2021 1 comment

Punten bij belote

Gisteren kreeg ik,plots een technisch probleem bij orange was er geen whifi verbinding mogelijk tussen 1 u en 1u 30
Tijdens een spel belote ik werdt gestraft hiervoor min 25 pt
Willennjullie dat eens nakijken aub ik had 317 pts en plots maken jullie er 282 van?? Waarom kloppen heel veel van die optellingen niet?
Grtjs pitrak
02/24/2021 1 comment

font size for card text gets scaled up / too large on iPhone ?

hey all,

I am currently working on Fluxx, a game with lots of cards that have much text on it (card name, title, subtitle, description that can sometimes be quite long).
Of course this needs to be translatable, so I want to overlay the card images with translated text for all this information (instead of having translations only in card tooltips that are not easy to use on tablets and mobile).
These text blocks all have different font sizes ranging from 18px to 4px depending on the card type, location and type of text.

This is all working and looking perfectly on my computer, iPad and Android mobile phones.
But on iPhone (my daughter's iPhone 8, only test device I have), this text gets scaled up automatically, becoming way too big for the card size.

I have been reading up on this and it seems to be related to some behavior from mobile Safari trying to make website text readable for the user by default.
Tried several workarounds proposed in threads all over the place:
? wrapping the text in <span>, <p> elements because those were mentioned to be excluded from the behavior (but doesn't work)
? using css -webkit-text-size-adjust: 100%; or -webkit-text-size-adjust: none; to prevent iPhone from scaling the text (doesn't seem to make any difference)
But I can't seem to find a correct or recent description of how exactly this font size boost on iPhone is working or how it can be prevented correctly.

By the way, I have actually checked a recent game with translated card text (Abyss) on that iPhone, and noticed that also there the Lord's name text gets scaled a lot bigger than on other devices. But it doesn't hurt so much there because it still fits inside the card.

Does anybody have any experience or more explanation about this?
Or preferably just a very simple known workaround or fix :)

02/23/2021 3 comments

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