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BGA Studio
(for web developers)

• You are a web developer fluent in server side (PHP, SQL) and client side (HTML, Javascript) languages

So this presentation looks easy and fun to you.

• You want full access to the BGA development stack to develop complex games (but we still advise you to start with something simple for your first game!)

Check the documentation and tutorials to get started!

What is BGA Studio?


Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you're done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components


BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

Reference for classes in game class hierarchy

  • Table: a PHP class that you inherit from for the game php

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

Lifecycle


Tools and Advice

Sharing

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To start developing on BGA Studio and get access to development environment, you need to create an account below.

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How to set default options in Arena mode

My game, Sparts, just went live. For reasons I don't understand, the game forces Arena matches to use the 400-point game length. (There are 3 options for game length: 200, 400, and 800... 200 is the default, and is by far the most popular in regular matches.)

I don't know how to change the Arena default to 200. Clicking "Change" on the 400 shows the message "Sorry, all games played in Arena mode must be played with this option", and it can't be changed. How can I set this, or allow players to change it themselves? Thanks.
04/15/2021 4 comments

Champions of Midgard - fresh pair of eyes wanted

Hi everyone,

I have Champions of Midgard in alpha at the moment, looking for a developer who is willing to help me out with a few of the major open bugs at the moment. I am in lack of time and could use someone with a fresh pair of eyes to fix a few bugs, mainly with the combat phase of the game.

Any help is greatly appreciated! This game is almost ready for release, so it would be a shame not to get it just perfect!

Thanks in advance!
04/14/2021 Comment on this

Developer needed: Martin Wallace game (and other Alley Cat Games titles)

Any Martin Wallace fans here?

We're looking for someone to develop the new version of Tinners' Trail for Board Game Arena.

Tinners' Trail was an award winning game in its day and we've now redeveloped and improved for the modern market. We recently launched it on Kickstarter with improved gameplay, a solo mode, and 2 new expansions, all of which we want to include in the BGA adaptation (expansions to be premium, the rest to be free for all)

We're also looking a developer for Eternal Palace, which is a dice placement Euro game from designer Steven Aramini about rebuilding the Emperor's palace and painting a painting to commemorate the occasion. It's a great game with some very cool mechanisms and a beautiful table presence and artwork (if we do say so ourselves!)

Both of these games are due to be released to retail in about September and we wanted to be able to release the BGA adaptation of both shortly after. We'd like to compensate any developer who can do the project with a deluxe Kickstarter copy of the game they develop for BGA.

We're also still looking for developers for our other games, all of which we want to come to BGA. You can see the full list here


Please let me know if you're interested and post any comments or questions below!
04/14/2021 Comment on this


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