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BGA Studio
(for web developers)

• You are a web developer fluent in server side (PHP, SQL) and client side (HTML, Javascript) languages

So this presentation looks easy and fun to you.

• You want full access to the BGA development stack to develop complex games (but we still advise you to start with something simple for your first game!)

Check the documentation and tutorials to get started!

BGA Sandbox
(for everyone)

• You want to set your game material on a virtual table with an easy to use "Powerpoint for Board Games" tool, and play with it immediately

Start the Sandbox and build your interface now!

• You have some development experience allowing you to use a simple scripting language to implement the rules

Check the documentation for scripting the rules!

What is BGA Studio?

Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.


Please remember me

Join the BGA Studio developers team

To start developing on BGA Studio and get access to development environment, you need to create an account below.

Personal infos provided in this form is NOT shown to anyone but BGA Studio admin, and is NOT used for any other purpose that BGA Studio organization.

(Must be valid. We may remove accounts from developers we can't contact.)

(3 to 20 characters. No space, no number, no special characters)

(The exact username you are using on BGA)

Important: we need your REAL name to attribute your work on the Studio & to send you stuff by Post when needed.

Important: we need your REAL name to attribute your work on the Studio & to send you stuff by Post when needed.

Please enter the security code you see

I agree to Terms&conditions for developers of BGA Studio.


Looking for a developer for my new game

I have developed a new game that is currently unpublished but will be going out to publishers to give them a chance to pick it up. Everyone I have pitched it to agrees it lends itself well to a digital adaptation.

Fast description: Battleship with words. Will appeal to players who like scrabble, sudoku, mastermind, and crossword puzzles.
Type of game: Word, spelling, strategy, deduction, logic
Player Count: 2 players with some experimental multiplayer versions possible
From a developer standpoint getting a basic version up and running should be very easy compared to many games.
Each player makes a 5x5 grid with 7 specific letters distributed in it.
On a turn, each player spells a word horizontally or vertically in a larger grid centered of the 5x5 region.
Then the program checks the accuracy against the answer grids and the result goes into a location players can see and review in future turns. Optionally and ideally a personal notes logic grid within the app would be nice.

The toughest part of the development might be finding sourcing for a database of words for the program to confirm a word is a valid spelling and type of word that is allowed. To start with, the game could lack spelling enforcement but it would be an important feature for competitive play to make sure people are not just using letter soup to guess well.

Note: The following rules and video are describing the full logical game. I have recently finished testing and want to include a simple version where players gain more information during grading to lower the threshold of puzzle difficulty. This will make it accessible to almost any player (but still make them think) and the variant for the original rules will be available for players who want the experience of a crossword puzzle and a sudoku puzzle mixed into a single strategic game against another player.

under 5 minute overview of the game
Rules file

Please contact me if you are interested in talking more about this project. I design games so that other players can enjoy the same things I do and this has been a big hit with puzzle players who I have introduced it to. BGA is the perfect platform to let players enjoy and to have a working digital "prototype" to show publishers instead of continuing to play on google spreadsheets. I would be happy to play the game with you before you make any decisions so you can find out if it is a product you want your name associated with.
02/13/2019 2 comments

Code on Github/Gitlab/Bitbucket

Hi (fellow) developers,

just a quick thought: it would be nice to find more of the BGA game implementations publicly on one of the code hosting platforms. Even nicer if it would be actively developed there — vs. just being a one-commit dump of code every once in a while. No offense, but I wonder why not more people do that. Or I just cannot find the projects. I know there are some on Github.

I host my (one and only so far, I have to admit) implementation of P.I. on Gitlab and mentioned this in the overview table in BGA Studio for easy discovery by other developers: https://gitlab.com/fa81/bga-pi (plus a mirror on Github: https://github.com/hellp/bga-pi)

While I currently have no time to work on a game myself, sometimes I'm curious to check out other games, be it just for fun or for looking into fixing a bug I find when playing.
02/05/2019 9 comments

sftp password does not work

I have never been able to connect to the SFTP server with the password I received in the welcome email. Whom should I contact for this problem?
02/03/2019 1 comment

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