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BGA Studio
(for web developers)

• You are a web developer fluent in server side (PHP, SQL) and client side (HTML, Javascript) languages

So this presentation looks easy and fun to you.

• You want full access to the BGA development stack to develop complex games (but we still advise you to start with something simple for your first game!)

Check the documentation and tutorials to get started!

BGA Sandbox
(for everyone)

• You want to set your game material on a virtual table with an easy to use "Powerpoint for Board Games" tool, and play with it immediately

Start the Sandbox and build your interface now!

• You have some development experience allowing you to use a simple scripting language to implement the rules

Check the documentation for scripting the rules!

What is BGA Studio?

Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.


Please remember me

Join the BGA Studio developers team

To start developing on BGA Studio and get access to development environment, you need to create an account below.

Personal infos provided in this form is NOT shown to anyone but BGA Studio admin, and is NOT used for any other purpose that BGA Studio organization.

(Must be valid. We may remove accounts from developers we can't contact.)

(3 to 20 characters. No space, no number, no special characters)

(The exact username you are using on BGA)

Important: we need your REAL name to attribute your work on the Studio & to send you stuff by Post when needed.

Important: we need your REAL name to attribute your work on the Studio & to send you stuff by Post when needed.

Please enter the security code you see

I agree to Terms&conditions for developers of BGA Studio.


Error during table creation


I have created a sandbox project (millesabords) to poke around, and I didn't know what I have done but when I try to create a table or run a test session I have this error:

CODE: Select all

Error while processing SQL request: 
INSERT INTO w_table_option (table_option_table_id, table_option_id, table_option_value) 
VALUES ('75314','201','0'),('75314','200','17'),('75314','204','0'),('75314','206','0'),('75314','205','1'),('75314','100',''),('75314','101','')
Incorrect integer value: '' for column 'table_option_value' at row 6
I have checked the sql and error logs and search the database but haven't find anything.

Did I do something wrong?
How can I fix it?

04/10/2020 2 comments

Removind card from stock - Situation C

Hello fellow developers!

In the game I am developing, I am trying to move a card located in a stock component to a non-stock component, the player panel. Clearly, it exactly fits into situation C in the stock help page.

The information about situation C in that page says:

When you move a card from a stock item to something that is not a stock item:

-Insert the card as a classic HTML template (dojo.place / this.format_block).
-Place it on the Stock item with this.placeOnObject, using the Stock item HTML id (see above).
-Slide it to its new position with this.slideToObject.
-Remove the card from the Stock item with removeFromStockById.

If every card in the stock will eventually have to move to another player's panel (it's a draft process), does that mean I cannot use addToStockWithId for any card? Because that is mainly the reason for using the stock, to simplify the adding and removing cards from the collection of cards.

Another question I have is regarding the dojo.place instruction:

dojo.place(node, refNode, pos);

what is supossed to be the refNode parent of the card? The stock? Or just any random element in the page?

Thank you a lot in advance!!
04/09/2020 1 comment

Javascript Console Error Message

I have this message appearing in the Javascript Console and it keeps growing and growing all game long.

Uncaught (in promise) DOMException: play() failed because the user didn't interact with the document first.

Where does it come from ?
04/08/2020 3 comments

Application loading ... ...
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