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BGA Studio
(for web developers)

• You are a web developer fluent in server side (PHP, SQL) and client side (HTML, Javascript) languages

So this presentation looks easy and fun to you.

• You want full access to the BGA development stack to develop complex games (but we still advise you to start with something simple for your first game!)

Check the documentation and tutorials to get started!

BGA Sandbox
(for everyone)

• You want to set your game material on a virtual table with an easy to use "Powerpoint for Board Games" tool, and play with it immediately

Start the Sandbox and build your interface now!

• You have some development experience allowing you to use a simple scripting language to implement the rules

Check the documentation for scripting the rules!

What is BGA Studio?


Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

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Testability of games

Hi all,

I'm working on a game, and I'm a bit confused about the flow people here use when they develop theirs games.

I discovered the GitHub project "bga-workbench" and it seems it can be useful to test the php part of the game, but I want to understand if anyone here uses any different test method.

What's the best way to have a E2E test environment for our game? I'm not asking to put a full featured build system behind BGA, but I want to be sure that my game will work now and if I do any change I don't want to retest it in all the variants.

Anyone tried any solution other that "bga-workbench"?

Thanks,
Carlo
04/12/2019 6 comments

unable to run execute hello world insandbox.

I am trying to create a game and I followed the steps in the tutorial and get the following error

Unexpected error: Propagating error from GS 1 (method: createGame): Fatal error during paulsgame0 setup: Error : call to getObjectFromDB resulted in an empty resultset for the following query : SELECT game_id, game_name, table_gameserver FROM w_table INNER JOIN w_game ON game_id=table_game WHERE table_id = 56374


I added a board ( tried other objects ) and added the onMyClick script to the script location. What am I missing? Is the sandbox operational
04/12/2019 Comment on this.

API for results/history?

Hi, I'm not interested (or should I say equipped) to build a game, but I do have interest in gathering and visualizing some statistics. First of all from my personal game history. Is there a way / API to retrieve / download my game history somehow? Thanks!
04/10/2019 1 comment


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